Advanced Tools and Techniques I (for Concept Artists)     
Cecil Kim / Wayne Johnson
What is the class?
This class is for anyone who is passionate about becoming a concept artist, visual development artist, art director and creative director. It is recommended for student who 
has a good basic understanding in human anatomy, perspective and modern / fantasy designs. Student will learn how to come up with visual directions based on narrative / story pitch from someone else.
What do we focus in this class?
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This class will focus on creating world and characters on 2 different narrative settings. 
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Process will involve coming up with a reference style guide, sketching initial ideas, developing them through iterations and execute them as finished concepts and key frame illustrations. 
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Students will explore different art styles to define the final look and overall design direction for each projects. 
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It is not allowed to use photograph or 3D references for ideation stages but limited application of photo/3D images are allowed in final concepts and illustrations upon instructor’s approval. 
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Students will think about the reason behind their design choices by coming up with narrative details and backstory on characters. 
What are the important training subjects in this class?
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Human Anatomy - Good figure / creature sketches 
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Design Decision - Costume & architecture design to reflect culture & story 
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Research - Reference and inspiration 
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Drawing - Speed and accuracy  
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Color and Lighting - Atmosphere and personality of your design 
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Storytelling - Explain why on your work 
Projects
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Survivors  (5 weeks) 
     Design a group of 3 characters trying to survive from a nuclear outbreak. 
      Characters must include a kid, teenager and a handicapped / injured person.
      Design their shelter interior and also exterior. 
      Design their main vehicle.
ex) 10 Cloverfield Lane
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Mutant (5 weeks) 
      Design a character who has been affected by environmental changes. 
      Design a character who is trying to save him/her
      Design a military/law enforcement unit
      Design his/her hideout
*Keep your stories and research relevant to our own 
Environmental issues we are currently facing and or forseen hazards*
    Try to avoid recycled storyline tropes such as:
•radioactive contamination thus: superhuman.
•genetic engineering gone wrong
•bionic/robotic/cyborg/science experiment ect.
     Research must be real and scientifically agreed upon, nothing from one persons far fetched research into un-testable solutions and origins. 
Example: 
Climate change causes increased water levels causing colder polar regions incidentally causing Walruses to adapt by growing a callused boney horn atop its snout in order to break the heavier ice layer to forage, escape danger and sun bathe: Evolutionary changes brought about through climate and or human effect.
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30595 | 
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Advanced Tools and Techniques I | 
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Week 1 | 
Aug 29th | 
Class introduction 
Lecture on thumbnail ideas on characters | 
Homework Due | 
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Week 2 | 
Sept 5th | 
Labor day / No class | 
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Week 3 | 
Sept 12th | 
Lecture and Review on Character Design | 
30 Character Thumbnails | 
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Wayne | 
602 | 
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Cecil | 
412 | 
Lecture on how to detail sketches  | 
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Week 4 | 
Sept 19th | 
Lecture and Review on Character Design | 
9 Character Sketches | 
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Wayne | 
602 | 
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Cecil | 
412 | 
Lecture on how to paint characters  | 
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Week 5 | 
Sept 26th | 
Lecture and Review on Environment Design | 
3 Character Concept WIP | 
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Wayne | 
602 | 
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Cecil | 
412 | 
Lecture on how to paint environment 1 | 
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Week 6 | 
Oct 3rd | 
Lecture and Review on Environment Design | 
6 Environment Comps | 
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Wayne | 
602 | 
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Cecil | 
412 | 
Lecture on how to paint environment 2 | 
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Week 7 | 
Oct 10th | 
Mid-term : Project 1 Review | 
Environment WIP | 
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Wayne | 
602 | 
Project #2 Pitch | 
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Cecil | 
412 | 
Lecture on Concept Art & Industry | 
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Week 8 | 
Oct 17th | 
Lecture and Review on Character Design | 
30 Character Thumbnails | 
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Wayne | 
602 | 
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Cecil | 
412 | 
Lecture on Costume Design | 
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Week 9 | 
Oct 24th | 
Lecture and Review on Character Design | 
9 Character Sketches | 
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Wayne | 
602 | 
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Cecil | 
412 | 
Lecture on Creature Design | 
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Week 10 | 
Oct 31st | 
Lecture and Review on Environment Design | 
3 Character Concept WIP | 
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Wayne | 
602 | 
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Cecil | 
412 | 
Lecture on Environment Concept | 
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Week 11 | 
Nov 7th | 
Lecture and Review on Environment Design | 
6 Environment Comps | 
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Wayne | 
602 | 
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Cecil | 
412 | 
Lecture on Environment Concept | 
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Week 12 | 
Nov 14th | 
Project #2 Review | 
Environment WIP | 
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Wayne | 
602 | 
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Cecil | 
412 | 
Lecture on Vehicle & Prop Concept | 
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Week 13 | 
Nov 21st | 
Vehicle/Prop Polish | 
TBD | 
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Wayne | 
602 | 
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Cecil | 
412 | 
Lecture on Storyboard | 
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Week 14 | 
Nov 28th | 
Environment Polish | 
TBD | 
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Wayne | 
602 | 
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Cecil | 
412 | 
Lecture on Game Production | 
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Week 15 | 
Dec 5th | 
Character Polish | 
TBD | 
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Wayne | 
602 | 
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Cecil | 
412 | 
Lecture on Portfolio Preparation | 
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Week 16 | 
Dec 12th | 
Final Review | 
Final Presentation |