Friday, September 30, 2016

Week 3 homework and reference sheet.

Hey guys n gals, hope your week is going well!

I'm feeling much better from being dehydrated and missing class this week, sorry about that. I was so unprepared for the punishment the sun put on me being outside.
Make sure you all stay out of the heat and keep hydrated, (with water!!)) the sun and heat is no JOKE!!!

Anyway, I put together a sheet for all of you that I think will help immensely.
Last week we discussed basics about dimension and form. I gave you some simple tips and tricks to think about when composing your characters in a 3D space.
You all have great drawing talent, but rendering objects and lighting them effectively and consistently
is something you all need work on. I noticed you all don't have a solid idea about how to describe form which of course is hindering your ability to make your characters look like they live in a convincing 3 dimensional setting.

Your homework for the weekend is to use the information ive drawn, and re-draw ONE character
In 3 different views. Front, profile and rear. Your going to do a turnaround of your favorite (or least favorite lol)

First pose will face the viewer, second will face the left, 3rd will be a back view.
Using simple forms.
Hair should be decribed as a flat surface as well as clothing.But Play with drapery and subtly of shading and bending planes (drapery) as you go. ** but keep it broken down to simple shapes!!**
The feet shall not be flat to the viewer, the feet should be below eye level.
The eyes are eye level to the viewer and the waist between those two ranges.
Hands and feet should attempt to replicate the style of your character.
:if they're cylinders that come to a point (fingers) or the feet like a Triangular block of cheese?
Body shape as well. What is this shape your trying to describe most closely resemble.

They should all be lit from left to right.
Lighting coming from the top off center left, not far far left.
Leave room for core shadows and a sliver of reflective light.
70/30 70%light 30%shadow.

All 3 poses should feel the same and be lit the same.
Separate your layers!! Separate your layers!!
Line drawing above, shading below. utilize a lasso but you don't have to, the line drawing will and should contain the form. Kept the lines on the left thin, while making the lines that are under or behind darker and heavier, giving the appearance of weight.
***USE 3 VALUES ONLY***. 10-20% grey, 30-40% mid grey 50-60% dark. WHITE IS HI-LIGHT, A white tshirt in the sun still isn't 100% white!! Only the planes facing DIRECTLY into the Suns direction will be purest white which is a very small percentage.
Nothing more then those 3 values and the white for light. Put these swatches of color on the drawing in the corner for us to see and you to maintain reference and continuity.
**no more then 2-3 strokes. If done right, there should only be one stroke.
Try and lay down the form shading in ONE PASS, no more then 3!!
LAY DOWN THE 3rd value in ONE pass

Use the softest airbrush tip there is. No effects or weird stylized brush tools.
you will see what I used in the diagram. I painted well beyond the lines without erasing so you could see.
Set the opacity at 100% and put the value down in ONE PASS!!
If I see hairy, wild, uncontained brushy strokes all over the place the exercise will be repeated!!

**locate the surfaces FACING DIRECT LIGHT to figure out what will be the brightest, where the light will "fall off", and where it will turn a corner and recede into shadow.**

The line art can be pencil pen or digital, but the shading must be digital.
Use the brush style I'm using. Airbrush at HELLA soft!!
Adjust width accordingly to get the perfect core shadowing effect in ONE PASS!!

I'm going to bring a time lapse of the cloverfield illustrations I did where you can
see me applying this lesson to my own work and how simple it makes your life in knowing form!!

Please, have fun!!

Wednesday, September 28, 2016

Feedback for Grace

Overall, Level of finish is above average
of the class. However drawing can be improved. Some design decisions are weak and random.

1. She feels like she is standing on different plain. Change her feet to be flatten little bit to match perspective of 2 other characters.
Her dress can be detailed better. Shoulder straps are not necessary.

2. Can't tell if this person is male or female.
Right arm is too short and incorrect anatomically.
Folds on jacket are not making sense.
Remove blue pieces on upper legs. Not sure what it is. Too random.
Increase gap between upper legs and fake legs. To make it easy to read.

3. Loose bandage, that's too random. It becomes too much focus.
Right arm is hidden.
Show weapon more clearly visible by moving it to front little bit.

Monday, September 26, 2016

Next Week - 3 Hideout Interior Comps

12 W  7 H is ratio.
Please use 1 point perspective and design tight small room space.

In-class feedback from Cecil


By-Christopher Gamez

Final Characters - Bo Myles


Week 4: Grace Kanchana Final Characters

Hyunji Park _Final Character Design

Carolina Canosa Final Characters

Megan Moberly Characters

Stacey Kim Final Character Design (Child)

Hey class, I'm not feeling well today, I'm a bit dehydrated from the heat we had yesterday. Lethargic and feverish. But I've looked over the work that's posted thus far and it looks good, ill be drawing over some today, making small corrections and adjustments, and by tomorrow night I'm going to post to the blog what I will be covering for the next two weeks. It will include homework so be ready. It will be extremely straight forward and REALLY help you guys figure out lighting and shading, value and where to place hi lights over a variety of forms. It'll be fun. It'll branch off the conversation last week with the elipse template guide to help us figure out space and dimension. You'll love it!! I should be posting it by tomorrow night so remember to look for it. Tonight if I feel better but tomorrow night at the latest. Sorry, everybody. The heat destroyed me yesterday. Don't make the same mistake, stay hydrated, drink plenty of fluids, namely water and stay cool!

Week 4 - Maria Li

Abi Savage - Week 4

Minkee Park - Painted Characters

Sandy Martz - Final Design

Sean Hern // Final Character Render

Bayli Robinson Final Character Design (Child)

Stacy Li's Final Character Designs

Candace Choi: Final Character Designs