Advanced Tools and Techniques I (for Concept Artists)
Cecil Kim / Wayne Johnson
What is the class?
This class is for anyone who is passionate about becoming a concept artist, visual development artist, art director and creative director. It is recommended for student who
has a good basic understanding in human anatomy, perspective and modern / fantasy designs. Student will learn how to come up with visual directions based on narrative / story pitch from someone else.
What do we focus in this class?
- This class will focus on creating world and characters on 2 different narrative settings.
- Process will involve coming up with a reference style guide, sketching initial ideas, developing them through iterations and execute them as finished concepts and key frame illustrations.
- Students will explore different art styles to define the final look and overall design direction for each projects.
- It is not allowed to use photograph or 3D references for ideation stages but limited application of photo/3D images are allowed in final concepts and illustrations upon instructor’s approval.
- Students will think about the reason behind their design choices by coming up with narrative details and backstory on characters.
What are the important training subjects in this class?
- Human Anatomy - Good figure / creature sketches
- Design Decision - Costume & architecture design to reflect culture & story
- Research - Reference and inspiration
- Drawing - Speed and accuracy
- Color and Lighting - Atmosphere and personality of your design
- Storytelling - Explain why on your work
Projects
- Survivors (5 weeks)
Design a group of 3 characters trying to survive from a nuclear outbreak.
Characters must include a kid, teenager and a handicapped / injured person.
Design their shelter interior and also exterior.
Design their main vehicle.
ex) 10 Cloverfield Lane
- Mutant (5 weeks)
Design a character who has been affected by environmental changes.
Design a character who is trying to save him/her
Design a military/law enforcement unit
Design his/her hideout
*Keep your stories and research relevant to our own
Environmental issues we are currently facing and or forseen hazards*
Try to avoid recycled storyline tropes such as:
•radioactive contamination thus: superhuman.
•genetic engineering gone wrong
•bionic/robotic/cyborg/science experiment ect.
Research must be real and scientifically agreed upon, nothing from one persons far fetched research into un-testable solutions and origins.
Example:
Climate change causes increased water levels causing colder polar regions incidentally causing Walruses to adapt by growing a callused boney horn atop its snout in order to break the heavier ice layer to forage, escape danger and sun bathe: Evolutionary changes brought about through climate and or human effect.
30595
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Advanced Tools and Techniques I
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Week 1
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Aug 29th
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Class introduction
Lecture on thumbnail ideas on characters
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Homework Due
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Week 2
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Sept 5th
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Labor day / No class
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Week 3
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Sept 12th
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Lecture and Review on Character Design
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30 Character Thumbnails
|
Wayne
|
602
| ||
Cecil
|
412
|
Lecture on how to detail sketches
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Week 4
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Sept 19th
|
Lecture and Review on Character Design
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9 Character Sketches
|
Wayne
|
602
| ||
Cecil
|
412
|
Lecture on how to paint characters
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Week 5
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Sept 26th
|
Lecture and Review on Environment Design
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3 Character Concept WIP
|
Wayne
|
602
| ||
Cecil
|
412
|
Lecture on how to paint environment 1
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Week 6
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Oct 3rd
|
Lecture and Review on Environment Design
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6 Environment Comps
|
Wayne
|
602
| ||
Cecil
|
412
|
Lecture on how to paint environment 2
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Week 7
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Oct 10th
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Mid-term : Project 1 Review
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Environment WIP
|
Wayne
|
602
|
Project #2 Pitch
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Cecil
|
412
|
Lecture on Concept Art & Industry
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Week 8
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Oct 17th
|
Lecture and Review on Character Design
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30 Character Thumbnails
|
Wayne
|
602
| ||
Cecil
|
412
|
Lecture on Costume Design
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Week 9
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Oct 24th
|
Lecture and Review on Character Design
|
9 Character Sketches
|
Wayne
|
602
| ||
Cecil
|
412
|
Lecture on Creature Design
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Week 10
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Oct 31st
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Lecture and Review on Environment Design
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3 Character Concept WIP
|
Wayne
|
602
| ||
Cecil
|
412
|
Lecture on Environment Concept
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Week 11
|
Nov 7th
|
Lecture and Review on Environment Design
|
6 Environment Comps
|
Wayne
|
602
| ||
Cecil
|
412
|
Lecture on Environment Concept
| |
Week 12
|
Nov 14th
|
Project #2 Review
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Environment WIP
|
Wayne
|
602
| ||
Cecil
|
412
|
Lecture on Vehicle & Prop Concept
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Week 13
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Nov 21st
|
Vehicle/Prop Polish
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TBD
|
Wayne
|
602
| ||
Cecil
|
412
|
Lecture on Storyboard
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Week 14
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Nov 28th
|
Environment Polish
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TBD
|
Wayne
|
602
| ||
Cecil
|
412
|
Lecture on Game Production
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Week 15
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Dec 5th
|
Character Polish
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TBD
|
Wayne
|
602
| ||
Cecil
|
412
|
Lecture on Portfolio Preparation
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Week 16
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Dec 12th
|
Final Review
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Final Presentation
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